Team Fortress 2 Scripts: Difference between revisions
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- Tested in class, need to test switching to another class. These settings may stick. | - Tested in class, need to test switching to another class. These settings may stick. | ||
=Spy= | |||
<pre> | |||
//setup aliases for mouse5 to swap between primary and secondary | |||
//First load sets Mouse5 to secondary on initial load | |||
//Primary weapon defaults on all weapon changes after initial load | |||
//Include mousewheel inventory changes and tertiary weapon selector | |||
alias spy_primary "slot1;bind mouse5 spy_secondary;" //gun & knife toggle | |||
alias spy_secondary "slot3;bind mouse5 spy_primary" //gun & knife toggle | |||
bind "MOUSE5" "spy_secondary" | |||
bind "MWHEELUP" "invprev;bind mouse5 spy_primary" | |||
bind "MWHEELDOWN" "invnext;bind mouse5 spy_primary" | |||
bind "g" "slot2;bind mouse5 spy_primary" //zapper | |||
bind "b" "slot4" //disguise menu | |||
</pre> | |||
=autoexec.cfg= | =autoexec.cfg= |
Latest revision as of 00:25, 5 September 2011
I've been playing TF2 lately and have gotten to the point where the weapon selecting is a bit slow for what I like. I may make scripts for each class (I cannot play Spy very well) as I go. Right now Pryo is my favorite class.
Crafting - [1]
pryo.cfg
//setup aliases for mouse5 to swap between primary and secondary //First load sets Mouse5 to secondary on initial load //Primary weapon defaults on all weapon changes after initial load //Include mousewheel inventory changes and tertiary weapon selector alias pyro_primary "slot1;bind mouse5 pyro_secondary;" alias pyro_secondary "slot2;bind mouse5 pyro_primary" bind "MOUSE5" "pyro_secondary" bind "MWHEELUP" "invprev;bind mouse5 pyro_primary" bind "MWHEELDOWN" "invnext;bind mouse5 pyro_primary" bind "g" "slot3;bind mouse5 pyro_primary"
- Tested in class, need to test switching to another class. These settings may stick.
Spy
//setup aliases for mouse5 to swap between primary and secondary //First load sets Mouse5 to secondary on initial load //Primary weapon defaults on all weapon changes after initial load //Include mousewheel inventory changes and tertiary weapon selector alias spy_primary "slot1;bind mouse5 spy_secondary;" //gun & knife toggle alias spy_secondary "slot3;bind mouse5 spy_primary" //gun & knife toggle bind "MOUSE5" "spy_secondary" bind "MWHEELUP" "invprev;bind mouse5 spy_primary" bind "MWHEELDOWN" "invnext;bind mouse5 spy_primary" bind "g" "slot2;bind mouse5 spy_primary" //zapper bind "b" "slot4" //disguise menu
autoexec.cfg
Untested
Turn down dingalingaling
tf_dingalingaling "1" tf_dingaling_volume "0.75" tf_dingaling_pitchmindmg "100" tf_dingaling_pitchmaxdmg "100"