Infocom: Difference between revisions
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=Border Zone= | =Border Zone= | ||
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BORDER ZONE: A Game of Intrigue | BORDER ZONE: A Game of Intrigue | ||
Copyright (c) 1987 by Infocom, Inc. All rights reserved. | Copyright (c) 1987 by Infocom, Inc. All rights reserved. | ||
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Which chapter would you like to play: 1, 2, 3, or (R)estore? | Which chapter would you like to play: 1, 2, 3, or (R)estore? | ||
</pre> | |||
=The Hitchhikers Guide To The Galaxy= | =The Hitchhikers Guide To The Galaxy= | ||
<pre> | |||
THE HITCHHIKER'S GUIDE TO THE GALAXY | THE HITCHHIKER'S GUIDE TO THE GALAXY | ||
Infocom interactive fiction - a science fiction story | Infocom interactive fiction - a science fiction story | ||
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a splitting headache | a splitting headache | ||
no tea | no tea | ||
</pre> | |||
=Planetfall= | =Planetfall= | ||
<pre> | |||
PLANETFALL | PLANETFALL | ||
Infocom interactive fiction - a science fiction story | Infocom interactive fiction - a science fiction story | ||
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Deck Nine | Deck Nine | ||
This is a featureless corridor similar to every other corridor on the ship. It curves away to the starboard, and a gangway leads up. To port is the entrance to one of the ship's primary escape pods. The pod bulkhead is closed. | This is a featureless corridor similar to every other corridor on the ship. It curves away to the starboard, and a gangway leads up. To port is the entrance to one of the ship's primary escape pods. The pod bulkhead is closed. | ||
</pre> | |||
=Zork I= | =Zork I= | ||
West of House Score: 0, Moves: 0 | <pre> | ||
West of House Score: 0, Moves: 0 | |||
ZORK I: The Great Underground Empire | ZORK I: The Great Underground Empire | ||
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You are standing in an open field west of a white house, with a boarded front door. | You are standing in an open field west of a white house, with a boarded front door. | ||
There is a small mailbox here. | There is a small mailbox here. | ||
</pre> | |||
=Zork II= | =Zork II= | ||
Inside the Barrow Score: 0, Moves: 0 | <pre> | ||
Inside the Barrow Score: 0, Moves: 0 | |||
ZORK II: The Wizard of Frobozz | ZORK II: The Wizard of Frobozz | ||
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A strangely familiar brass lantern is lying on the ground. | A strangely familiar brass lantern is lying on the ground. | ||
A sword of Elvish workmanship is on the ground. | A sword of Elvish workmanship is on the ground. | ||
</pre> | |||
=Zork III= | =Zork III= | ||
Endless Stair Score: 0, Moves: 0 | <pre> | ||
Endless Stair Score: 0, Moves: 0 | |||
As in a dream, you see yourself tumbling down a great, dark staircase. All about you are shadowy images of struggles against fierce opponents and diabolical traps. These give way to another round of images: of imposing stone figures, a cool, clear lake, and, now, of an old, yet oddly youthful man. He turns toward you slowly, his long, silver hair dancing about him in a fresh breeze. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when you feel yourself worthy!" The dream dissolves around you as his last words echo through the void.... | As in a dream, you see yourself tumbling down a great, dark staircase. All about you are shadowy images of struggles against fierce opponents and diabolical traps. These give way to another round of images: of imposing stone figures, a cool, clear lake, and, now, of an old, yet oddly youthful man. He turns toward you slowly, his long, silver hair dancing about him in a fresh breeze. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when you feel yourself worthy!" The dream dissolves around you as his last words echo through the void.... | ||
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You are at the bottom of a seemingly endless stair, winding its way upward beyond your vision. An eerie light, coming from all around you, casts strange shadows on the walls. To the south is a dark and winding trail. | You are at the bottom of a seemingly endless stair, winding its way upward beyond your vision. An eerie light, coming from all around you, casts strange shadows on the walls. To the south is a dark and winding trail. | ||
Your old friend, the brass lantern, is at your feet. | Your old friend, the brass lantern, is at your feet. | ||
</pre> | |||
[[Category:Gaming]] | [[Category:Gaming]] |
Latest revision as of 17:51, 10 November 2015
Border Zone
BORDER ZONE: A Game of Intrigue Copyright (c) 1987 by Infocom, Inc. All rights reserved. BORDER ZONE is a trademark of Infocom, Inc. Release 9 / Serial number 871008 / Interpreter 6 Version B Welcome to Border Zone. This story of international intrigue has three chapters, each telling a different piece of the story from a different point of view. You can play each chapter independently, but you will enjoy the story more if you play them in the proper order. If at any time you need to "pause" the game and cause the real-time clock to stop running (to get a sandwich or to read a long bit of text), use the PAUSE command. The chapters are: Chapter 1: The Train Chapter 2: The Border Chapter 3: The Assassination Which chapter would you like to play: 1, 2, 3, or (R)estore?
The Hitchhikers Guide To The Galaxy
THE HITCHHIKER'S GUIDE TO THE GALAXY Infocom interactive fiction - a science fiction story Copyright (c) 1984 by Infocom, Inc. All rights reserved. Release 59 / Serial number 851108 You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't. It is pitch black. #inventory You have: a splitting headache no tea
Planetfall
PLANETFALL Infocom interactive fiction - a science fiction story Copyright (c) 1983 by Infocom, Inc. All rights reserved. Release 37 / Serial number 851003 Another routine day of drudgery aboard the Stellar Patrol Ship Feinstein. This morning's assignment for a certain lowly Ensign Seventh Class: scrubbing the filthy metal deck at the port end of Level Nine. With your Patrol-issue self-contained multi-purpse all-weather scrub brush you shine the floor with a diligence born of the knowledge that at any moment dreaded Ensign First Class Blather, the bane of your shipboard existence, could appear. Deck Nine This is a featureless corridor similar to every other corridor on the ship. It curves away to the starboard, and a gangway leads up. To port is the entrance to one of the ship's primary escape pods. The pod bulkhead is closed.
Zork I
West of House Score: 0, Moves: 0 ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
Zork II
Inside the Barrow Score: 0, Moves: 0 ZORK II: The Wizard of Frobozz Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Version 48 / Serial number 840904 Inside the Barrow You are inside an ancient barrow hidden deep within a dark forest. The barrow opens into a narrow tunnel at its southern end. You can see a faint glow at the far end. A strangely familiar brass lantern is lying on the ground. A sword of Elvish workmanship is on the ground.
Zork III
Endless Stair Score: 0, Moves: 0 As in a dream, you see yourself tumbling down a great, dark staircase. All about you are shadowy images of struggles against fierce opponents and diabolical traps. These give way to another round of images: of imposing stone figures, a cool, clear lake, and, now, of an old, yet oddly youthful man. He turns toward you slowly, his long, silver hair dancing about him in a fresh breeze. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when you feel yourself worthy!" The dream dissolves around you as his last words echo through the void.... ZORK III: The Dungeon Master Copyright 1982 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 17 / Serial number 840727 Endless Stair You are at the bottom of a seemingly endless stair, winding its way upward beyond your vision. An eerie light, coming from all around you, casts strange shadows on the walls. To the south is a dark and winding trail. Your old friend, the brass lantern, is at your feet.