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Blender: Difference between revisions

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* To add more segments: increase array modifier count
* To add more segments: increase array modifier count
* To refine the curve, subdivide the bezier curve
* To refine the curve, subdivide the bezier curve
==Mirroring Objects<ref>https://blenderartists.org/t/mirrored-movement-editing/342010</ref>==
* Delete half of your model. You should now have a perfect other half with a planar “hole” where the other half was.
* Go into Object mode and press Alt+D.
** This will make a linked duplicate: any changes to the mesh data of one object will be duplicated over the other. Don’t move the object after duplication.
* Ctrl+M -> X Local.
* When you’re using Subsurf the derived mesh will not “cross over” between the halves; a seam will be visible. So to join the halves, select both and Ctrl+J. * * * Then Remove Doubles in Edit mode.


==Removing Non Manifold==
==Removing Non Manifold==

Revision as of 11:35, 2 December 2020

This is mostly for reference:

2.9

2.8x

Keys

  • Mouse 4 to rotate (custom)
  • Select Toggle: A\ALT+A
  • Wireframe View: Z-4

Add Ons

  • Copy Attributes Menu
    • Select target objects then select source object, then CTRL+C: select option from menu

Ref

Basic Curves

  • Add object (Cube)
  • Add Bezier Curve
  • Select object
    • Add Array modifier
      • Consider using Merge (otherwise there will be segments that appear with Bevel)
    • Add Curve modifier
      • Select the Bezier curve
  • To add more segments: increase array modifier count
  • To refine the curve, subdivide the bezier curve

Mirroring Objects[1]

  • Delete half of your model. You should now have a perfect other half with a planar “hole” where the other half was.
  • Go into Object mode and press Alt+D.
    • This will make a linked duplicate: any changes to the mesh data of one object will be duplicated over the other. Don’t move the object after duplication.
  • Ctrl+M -> X Local.
  • When you’re using Subsurf the derived mesh will not “cross over” between the halves; a seam will be visible. So to join the halves, select both and Ctrl+J. * * * Then Remove Doubles in Edit mode.

Removing Non Manifold

  • Edit Mode -> Select -> All by Trait -> Non Manifold -> DELETE VERTICES [1]

Snap Two Faces Together

Splitting Objects

Knife

  • Rotate the body so the cut follows an axis (make note of the angle)
  • Edit Mode
  • Knife (K), Cut Through (Z), Constrain Angle (C) <for straight cut>
  • Make the cut line
  • LMB to stop cut
  • Enter to finalize
  • Select -> Select Loop Inner Region
  • Mesh -> Separate -> Selection

Older

Blender Guru

Probably the most useful series that I found was by Blender Guru. He's patient and walks through the items. Do the tutorial bits, they are handy. He has a handy PDF (you have to sign up to get it) for shortcuts.

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