Insurgency Mod Scripts: Difference between revisions
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(New page: =Weapons Change= I hate the mouse wheel inventory change and the game doesn't seem to adhere to slot1, slot2 default key binds (or maybe I missed something). Either way [b]I have issues w...) |
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I hate the mouse wheel inventory change and the game doesn't seem to adhere to slot1, slot2 default key binds (or maybe I missed something). Either way | I hate the mouse wheel inventory change and the game doesn't seem to adhere to slot1, slot2 default key binds (or maybe I missed something). Either way '''I have issues with the game and weapon changing'''and I decided to work around it. | ||
Below is my script for setting the binds. I purposely did not script a way to drop from iron sights into the weapon change. | Below is my script for setting the binds. ''I purposely did not script a way to drop from iron sights into the weapon change''. | ||
<pre> | <pre> |
Revision as of 17:56, 27 July 2007
Weapons Change
I hate the mouse wheel inventory change and the game doesn't seem to adhere to slot1, slot2 default key binds (or maybe I missed something). Either way I have issues with the game and weapon changingand I decided to work around it.
Below is my script for setting the binds. I purposely did not script a way to drop from iron sights into the weapon change.
//Weapon Selection alias "weapon2" "slot1;SCROLLDOWN" alias "weapon4" "slot5;SCROLLDOWN" alias "weapon5" "slot1;SCROLLUP" bind "1" "slot1; +attack; wait; -attack" //Rifle bind "2" "slot2; +attack; wait; -attack" //Pistol bind "3" "slot5; +attack; wait; -attack" //Knife bind "4" "weapon4; +attack; wait; -attack" //Gren1 bind "5" "weapon5; +attack; wait; -attack" //Gren2
If you don't like how key "2" doesn't roll to the next weapon if you are using a class that does not have a Pistol, replace the bind "2" from above with the following line:
bind "2" "weapon2; +attack; wait; -attack" //Pistol